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GAME ASSISTANT PROGRAMS

  • Edwerk
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GAME ASSISTANT PROGRAMS

4 months 2 weeks ago - 4 months 2 weeks ago
#1
AykTracker
Looks for layers of repeating numbers and many other patterns.

Roulette Extreme 2.0
Presentation.
List of useful features in the program on the manufacturer's website.
This site has a Russian review. Next, I suggest sharing scripts for the program here for testing purposes.
  • Edwerk
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Re: GAME ASSISTANT PROGRAMS

4 months 2 weeks ago - 4 months 2 weeks ago
#2


system "Lohnro Double Streets v3.3"
{
*************************************
* System by Lohnro
* in the VIP Lounge
* Roulette Extreme Code
* by Moch
*************************************
nolinks://gambling.projectsydney.com/viewtopic.php?p=37848#37848

We are looking at Double Streets.
Before a bet is made, track the last 18 spins.
In 18 spins every street SHOULD hit 3 times.
What we are looking for is D/S that have hit EXACTLY twice in the last 18 spins.
So we may be betting on 1 D/S OR 2 D/S only.


}
method "main" begin
// start up
while starting new session begin
Clear all records
call "Init"
call "WheelType"
exit
end

// count spins
add 1 record "TotalSpins" data

// do the tracking
track last number for 12 spins record"Last12Spins"layout
copy last number record"LastN"layout
call "TrackLines"

// Bankroll
if bankroll > record"HighBankroll"data begin
put 100% bankroll record"HighBankroll"data
end

// act on a loss
if net < 0 begin
set flag "qualified" true
if record"BetType"data=1 begin
if record"BetLayout"layout count = 1 begin
add 1 record"Progression1"data index
if record"Progression1"data index > record"Progression1"data count begin
put 1 record"Progression1"data index
call "GetLast12Spins"
set flag "qualified" false
end
end
if record"BetLayout"layout count = 2 begin
add 1 record"Progression2"data index
if record"Progression2"data index > record"Progression2"data count begin
put 1 record"Progression2"data index
call "GetLast12Spins"
set flag "qualified" false
end
end
end
else begin
call "CalculateNextBet"
end
end

// act on a win
if net > 0 begin
if record"BetType"data=1 begin
if record"BetLayout"layout count = 1 begin
put 1 record"Progression1"data index
end
if record"BetLayout"layout count = 2 begin
put 1 record"Progression2"data index
end
end
else begin
call "CalculateNextBet"
end
if flag "Last12W" true begin
call "GetLast12Spins"
end
else begin
call "Reset"
end
set flag "qualified" false
end

// act when not qualified
if flag "qualified" false begin
if flag "Ready2Bet" true begin
call "GetLines2BetOn"
set flag "Ready2Bet" false
set flag "qualified" true
if record"BetLayout"layout count > record "LineHits" data begin
call "GetLast12Spins"
set flag "qualified" false
end
end
end

// act when qualified
if flag "qualified" true begin
if record"BetType"data=1 begin
if record"BetLayout"layout count = 1 begin
put 100% record"Progression1"data record"BetLayout"layout list
end
if record"BetLayout"layout count = 2 begin
put 100% record"Progression2"data record"BetLayout"layout list
end
end
else begin
call "CalculateNextBet"
put 100% record"Progression"data record"BetLayout"layout list
end
set flag "qualified" false
end
end

// Methods
method "Reset" begin
set flag "Ready2Bet" false
put 0 record"TotalSpins" data
end

method "Init" begin
set list [1,1,2,2,3,3,4,4,5,6,8,10] record "Progression1" data
set list [1,2,3,4,6,9] record "Progression2" data
copy list [1,2,3,4,5,6] record"Line1"layout
copy list [7,8,9,10,11,12] record"Line2"layout
copy list [13,14,15,16,17,18] record"Line3"layout
copy list [19,20,21,22,23,24] record"Line4"layout
copy list [25,26,27,28,29,30] record"Line5"layout
copy list [31,32,33,34,35,36] record"Line6"layout
set list [0,0,0,0,0,0] record "LineMask" data
// defaults
put 18 record"MaxSpins"data
put 0 record"TotalSpins"data
put 2 record "LineHits" data
// flags
set flag "Last12W" false
set flag "Last12L" false
set flag "qualified" false
set flag "Ready2Bet" false
// Input
group begin
display "System Lohnro Double Streets v3.1"
display "by Lohnro"
input dropdown " Wheel Type ?
1:= Single Zero
2:=Double Zero "record"Wheel"data
input data "Number of Spins to track ?" record"MaxSpins"data
input checkbox "After a win use last 12 spins" flag "Last12W"
input dropdown "Progression Type ?
1:= Lonhro Progression
2:= Positive on a win" record"BetType"data

end

// assign
put 100% bankroll record"HighBankroll"data
put 100% bankroll record"LowBankroll"data
end

method "GetLines2BetOn" begin
clear record"BetLayout"layout
put 1 record"BetLayout"layout index
put 1 record"LineMask"data index
put 0 record"3Hits"data
loop until record "LineMask" data index > record "LineMask" data count begin
if record "LineMask" data = record "LineHits" data begin
if record "LineMask" data index = 1 begin
copy line(1-6) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
if record "LineMask" data index = 2 begin
copy line(7-12) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
if record "LineMask" data index = 3 begin
copy line(13-18) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
if record "LineMask" data index = 4 begin
copy line(19-24) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
if record "LineMask" data index = 5 begin
copy line(25-30) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
if record "LineMask" data index = 6 begin
copy line(31-36) record"BetLayout"layout
add 1 record"BetLayout"layout index
end
end
add 1 record "LineMask" data index
end
set list [0,0,0,0,0,0] record "LineMask" data
end

method "GetLast12Spins" begin
put 1 record"Last12Spins"layout index
loop until record"Last12Spins"layout index > record"Last12Spins"layout count begin
copy record"Last12Spins"layout record"LastN"layout
call "TrackLines"
add 1 record"Last12Spins"layout index
end
put 11 record"TotalSpins" data
end

method "TrackLines" begin
if record"LastN"layout found record"Line1"layout begin
put 1 record "LineMask" data index
add 1 record "LineMask" data
end
if record"LastN"layout found record"Line2"layout begin
put 2 record "LineMask" data index
add 1 record "LineMask" data
end
if record"LastN"layout found record"Line3"layout begin
put 3 record "LineMask" data index
add 1 record "LineMask" data
end
if record"LastN"layout found record"Line4"layout begin
put 4 record "LineMask" data index
add 1 record "LineMask" data
end
if record"LastN"layout found record"Line5"layout begin
put 5 record "LineMask" data index
add 1 record "LineMask" data
end
if record"LastN"layout found record"Line6"layout begin
put 6 record "LineMask" data index
add 1 record "LineMask" data
end
if record"TotalSpins" data = record"MaxSpins"data begin
set flag "Ready2Bet" true
put 0 record"TotalSpins" data
end
end

method "CalculateNextBet" begin
put 0 record"Progression"data
put 0 record"Balance"data
set max record"BetLayout"layout index
put 100% record"BetLayout"layout index record"Units"data
loop until record"Balance"data > record"HighBankroll"data begin
add 1 record "Progression" data
duplicate record"Progression" record"Balance"
put 6 record"Payoff"data
subtract 100% record"Units"data record"Payoff"data
multiply 100% record"Payoff"data record"Balance"data
add 100% bankroll record"Balance"data
end
end

method "WheelType" begin
if record"Wheel"data=1 begin
Load Single Wheel
end
else begin
Load Double Wheel
end
end

Re: GAME ASSISTANT PROGRAMS

4 months 2 weeks ago - 4 months 2 weeks ago
#3
Edwerk wrote:
Such a wonderful software :)


Ok, so we get a hot/cold numbers chart and how does that help with the prediction? Where and how much to bet to win?
For example, your second screenshot. Where will you put it and how much money?
If you bet on red in a casino and you're stubbornly unlucky, try betting on red!
  • Edwerk
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Re: GAME ASSISTANT PROGRAMS

4 months 2 weeks ago - 4 months 2 weeks ago
#4
DLK wrote: Where will you put it and how much money?

This is a calculator. Where I put it depends on the chosen strategy. For example, according to the strategy "Sleeping 18 numbers". Then I will wait until there are 18 numbers left from the start that have not dropped.
Any strategy is formed from observation. In the calculator you can observe the dynamics very well, but only the required number of numbers have to be counted yourself. And if the trend is stable, we add progression. For example, every 36 spins there are 5 numbers that have fallen out twice (not counting who has fallen out more) and in the next 10 spins one of the 5 numbers is executed for the third time.
The simpler and more convenient the program, the easier it is to use in the game.
  • Shpilevoy
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Re: GAME ASSISTANT PROGRAMS

4 months 2 weeks ago - 4 months 2 weeks ago
#5
Edwerk wrote:
The simpler and more convenient the program, the easier it is to use in the game.


+1000
The ideal program should make predictions and place chips by itself. The player only watches and decides at what plus he has "enough" )))
►PERFECT RMT PLAYER Loading… ███████[][][] 70%
  • Edwerk
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Re: GAME ASSISTANT PROGRAMS

4 months 2 weeks ago - 4 months 2 weeks ago
#6
I completely agree with the statement above!
By the way, I wrote to the developer of Counter Pro (there is a light version too) and here is the answer he gave me.
Let me explain, in the process of answering DLK above I realized that a small update was needed.

I hope the developer understood that the number of numbers is set by the user)

 

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