Shpilevoy
replied to the topic
A drop from the waterfall of observations of the mining BOT
Alatissa writes: 57 baits at a distance of 2000+ and only one mirror, closed on the first move. (I don't even know how to react to this)
57 entry points into the game with the expectation of 1 specific number = out of 57 spins only 1 guess
normal frequency is 1/37, but
remember the full cycle of the field
1 expected number can come in immediately or after 100+ attempts
in this case he entered on move 15 and then you have 42L = nothing out of the ordinary
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mirrors are among the bright collisions that adaptive likes to show to melt the players' brains ))))
but when there are only visits to the mirror and no realized ones, then today is clearly not a mirror day and there is no point
put too much emphasis on them
Alatissa
replied to the topic
A droplet from the waterfall of observations of the mining BOT
From the book
#Boris Ruban "Casino, slots, roulette"
ABCBA format mirror-axis collision. 203
I have already identified ABCBA in my research, since the BOT has a built-in bet of 1 chip, so as not to miss this collision.
(33 entry points and one classically closed mirror)
+ 1072 back to 1316 (total
2388)
That is, the distance is
2000+ spins.
in order to consider such a characteristic as
closeness/distanceof closed mirrors from each other.
as a result, another 24 TV, but I still haven’t waited for the second closed (classic) mirror.
.......
A-B-C-B-A - classic
A- B- C- B- x-
A - mirror with
one "scratch",
A- B- C- B- x- x-
A - mirror with
two "scratches",
A- B- C- B- x- x- x-
A - ....with
three "scratches",
............................................
A- B- C- B- x- x- x- x- x- x- x- x- x-
A - with
nine "scratches".
......
I rewrote all
57 TV numbers into a table + 10 - a back block of numbers.
If you catch the mirror, i.e.
A on the first move,
then this is the first line,
on the second - the second
etc.
The second line turned out to be completely empty (as well as the fifth and eighth)
On the first one there is only 1
A
on the second - 0,
on the third - 3,
fourth - 1
fifth - 0
sixth - 4
seventh - 5
eighth - 0
ninth - 1
tenth - 2
Total - 17
[img width=673,height=540]https://100pravda.com/media/kunena/attachments/175/%D0%B7%D 0%B5%D1%80%D0%B0%D0%B2%D1%81%D0%B2%D0%B0%D0%BF%D0%B5%D1%80%D1%87.jpg[/img]
[img width=673,height=120]https://100pravda.com/media/kunena/attachments/175/%D0%B7%D 0%B5%D1%80%D0%BA%D0%B0%D0%B2%D1%81%D0%B2%D0%B0%D1%82%D1%80%D1%87.jpg[/img]
The entry points from 35 to 53 are striking. Not once did
A appear, not only on the first (second) move (2L), but also at a depth of 10 spins. Everything is "a ball rolling".
Some TVs overlap each other... but without
A
Of course, betting only on the first move is very predictable.
Besides the straight line, there is also a broken line (I mean the transition from one line to another
rnd)
Mixed style, skipping moves, etc.
57 decoys at a distance of 2000+ and only one mirror, closed on the first move. (I don't even know how to react to this)
Shpilevoy writes:
1. when the game is on these pinpoint strikes go in a soft stepwise progression
2. if today several times does not play 23-32 (we set not only a mirror but also a repeat of the entry point, always BOTH centers)
a) plays next to any center = we will add a neighbor
b) it doesn't go there at all = we cut it off, silently wait for it to START going there
3. complete = utopia, unjustified risk = nuclear strike instead of a point center, which is in addition to the main line of the game
/////////////////////
signal to complete "I'M READY"
I'll return to the connections and comment
Let's say there is a main line of the game + an additional element
Let this element be
23-32 (I'll start with it)
First, just some stats for 1316 spins:
(after
23 - the first following number)
23-
31...23-
12...23-
29...23-
11...23-
7...23-
12...23-[ b]24[/b]...23-
34...23-
12...23-
23...23-
23...23-
35...23-
2 3...23-
8...23-
3...23-
27...23-
23...23-
17...23-
11 ...23-
35...23-
27...23-
14...23-
8...23-
7...23-
21...
Total 25 entry points = 25 attempts to catch 23-32
On the first move I already showed the statistics: not a single 32 (on the second move: not a single)
1. when the game is going on these pinpoint strikes go in a soft stepwise progression
I wonder what size the bet should be on the 25th move? (if you follow the m/st progression)
Let's say without progression.
I will conduct a
virtual game on different options for choosing roads (forks) and will display the financial result for each.
First.
25 attempts: 1 chip on each first move, target
32 = classic
The minimum for this game is 25 chips.
everyone burns
Financial result:
-25 chips (loss)
Second.
25 attempts: 1 chip on the first move + 1 chip on the second move (rule 2 L) goal
32
This variant requires a minimum of 50 chips.
everyone burns
Financial result =
-50 chips (loss)
a) plays next to any center = we will add a neighbor
Third
25 attempts: 5 chips for each first move, goal
32 + neighbors on the track
This option requires at least 5x25 = 125 chips
everyone burns
Financial result =
-125 chips (loss)
if today 23-32 doesn't play several times (we set not only a mirror but also a repeat of the entry point, always BOTH centers)
"Several times doesn't play" - how much is that?
it doesn’t go there at all = we cut it off, silently wait for it to START going in
and when will it start?
I see in the context of this thousand(+) we are talking about almost 3 dozens of non-playing
23-32
But I'll listen:
always BOTH centers
Fourth:
25 attempts: 1 chip on
23 + 1 chip on
32 (all on the first move)
This variant requires at least 2x25 = 50 chips.
I think so.
4 attempts were successful (they are visible in the statistics)
46 chips out of 50 burn out,
4 are saved and bring profit 4x35 = 140 chips
Overall financial result:
net profit (140 - 46) =
94chips
or in other words:
4x36 = 144
144 - 50 =
94 chips in plus.
Fifth.
the solution is just to catch the repeat
23 on the first move.
25 attempts: 1 chip only on
23
For this variant 25 chips are enough.
4 successful moves,
21 chips are burned (25 - 4 = 21)
4 saved chips bring profit 4x35 = 140 chips
Overall financial result:
net profit 140 -21 =
119 chips.
or in other words:
4x36 = 144
144 -25 =
119 chips in plus.
Sixth.
the most expensive.
but it can also be considered as an option.
25 attempts:
both centers + neighbors on the track(total 10 numbers in the bet) all on the first move.
for this game the minimum is 10x25 = 250 chips.
In this variant 6 attempts are successful.
244 chips are lost, 6 are kept and bring profit 6x35 = 210 chips.
more burned.
Overall financial result: 210 - 244 =
-34 (loss)
or in other words:
6x36 = 216
216 - 250 =
-34 chips
Seventh.
25 attempts: 5 chips for each first move, goal
23 + neighbors on the track
For this option the minimum is 5x25 = 125 chips.
6 attempts were successful.
119 chips are burned (125 - 6 = 119)
6 are saved and bring profit 6x35 = 210 chips
more than those burned.
Overall financial result:
net profit: 210 - 119 =
91 chip
or in other words:
6x36 = 216
216-125 =
91 a plus chip.
You can also consider combined options, for example
32 + a pair of neighbors 23, etc.
And all the same, only not on the first move, but on any other (second, third...tenth)
Roulette is a multi-variant game.
But which option should I choose?
Screenshot from video
Boris Ruban
"Ч17. Profit +1000 USD on a mirror with a torn edge"
Here I see Boris expected the closing of such a mirror as ABCVA
And at the entry point ABCB... 7-11-6-11... I bet on 7 (at the same time I was also trying to pick up 6-9)
But here another option emerges, such as
ABCDCBA
14-7-11-6-11..., i.e. if 7 came up right after 11, then 14 could also be put up in an attempt to catch the completed look of the mirror.
And so it turned out 14-7-11-6-11-14, where the seven after 11 is really "asking" to be there)
*******************
Yes, there are such interesting moments when one element is missing to completely close the mirror, i.e. it closes earlier than desired.
For example:
12-3-2-2-12 here the number 3 is "asked for" (after the second 2), so that the mirror has a finished look ABCBA
10-24-12-12-10, in this variant the number 24 is for the type ABCCBA,
10-33-29-29-10 - number 33 is "missing" for ABCSVA.
**********************
There is also a combination like
ABCCCBA (I have never encountered it in my games)
You can see such an impressive mirror in the photo album
InquisitorEA on CMP (open access)
There are also comments from friends: