Statement of the problem
A drunk stands one step away from the edge of a cliff. He steps randomly either toward or away from the edge of the cliff. Each step has a 2/3 probability of moving away from the edge, and a step toward the edge has a 1/3 probability. What are the drunk's chances of avoiding falling?
Solution to the problem
Before solving a problem, it is useful to think about the possible answer. Consider what might happen in the first few steps. The diagram in Figure 35.1 illustrates the fact that a person can fall only after an odd number of steps. After one step, the probability of falling is 1/3 (Figure 35.1). The path 1 → 2 → 1 → 0 adds another 2/27 to the probability of falling, giving a total probability of misfortune of 11/27. After five steps, the paths 1 → 2 → 1 → 2 → 1 → 0 and 1 → 2 → 3 → 2 → 1 → 0 together add 8/243 to the probability of falling, giving a total of 107/243. The list could go on, but we will now take a different approach.
The real problem of wandering is very popular and has many formulations. From now on we will treat it as a problem of a particle moving along an axis.
Consider a particle that is initially at position x = 1 on the axis. The structure of the problem will be clearer if the probability of a step to the right is p instead of 2/3. The particle moves from position 1 either to point x = 2 with probability p or to point x = 0 with probability 1 - p (Fig. 35.2). In general, if a particle is at position x = n, n > 0, n is an integer, then it moves either to point x = n + 1 with probability p or to point x = n - 1 with probability 1 - p. If the particle gets to position x = 0, then it is absorbed there (does not take any other steps). We are interested in the value of the probability P
1 that the particle is absorbed at point x = 0 if it leaves point x = 1. Of course, the value of P
1 depends on p. It seems natural that if p is close to 1, then the probability of P
1 is small, and if p is close to zero, then P
1 differs little from 1.
Consider the situation after the first step: either the particle has moved to the left, hit the point x = 0 and been absorbed there (this event has probability 1 - p), or it has moved to the right to the point x = 2 (this event occurs with probability p). Let P
2 denote the probability that the particle is absorbed at the origin x = 0 if it comes out of the point x = 2. Then we have
P
1 = 1 - p + p•P
2, (1)
since 1 - p is the probability of absorption at the first step and p•P
2 is the probability of absorption at subsequent steps.
Each path leading to absorption from x = 2 can be broken down into two parts:
(1) A path starting from a point x = 2 and reaching a position x = 1 for the first time (not necessarily in one step)
And
(2) A path from x = 1 to x = 0 (also not necessarily in one step). The probability of a path from x = 2 to x = 1 is P
1 since the structure of the walk here is identical to the structure of the original walk (see Fig. 35.1), except that the origin is moved one step to the right. The probability of getting from x = 1 to x = 0 is also P
1 as in the original problem. The quantity P
2 is therefore P
12, since events A (the particle moves along the path from point x = 2 to x = 1) and B (the particle moves along the path from point x = 1 to x = 0) are independent, and P(A) = P(

= P
1.
We can rewrite equation (1) as
P
1 = 1 - p + p•P
12, (2)
Equation (2) is quadratic with respect to P
1 and has two solutions:
P
1 = 1; P
1 = (1 - p)/p. (3)
In such problems, one or both solutions may be suitable, depending on the values of p.
If p = 1/2, then both solutions coincide, and P
1 = 1. When p = 1, P
1 = 0, since the particle always moves to the right. And when p = 0, obviously, P
1 = 1. When p 1, and by the meaning of the problem P
1 ≤ 1. Therefore, when 0 ≤ p ≤ 1/2 we have P
1 = 1.
To prove that the second solution P
1 = (1 - p)/p holds for p > 1/2, we only need to establish that P
1 is a continuous function of p (roughly speaking, that P
1 does not change much when p changes little). We assume this continuity, but do not prove it.
The curve (see Fig. 35.3) starts at the point P
1 = 1 for p = 1/2; it must descend to P = 0 for p = 1, and its ordinate must always be equal to 1 or (1 - p)/p. The curve has no discontinuities only if, for p > 1/2, the corresponding value is equal to (1 - p)/p. Thus, assuming the continuity of the function P
1, we obtain P
1 = (1 - p)/p for p > 1/2.
Therefore, our drunkard will fall down with a probability of 1/2.
Let us give another interpretation. Consider a player with an initial capital of one monetary unit (x = 1). He can play indefinitely, and in each round of the game he wins or loses this unit with some probability. In order for the probability of the player's bankruptcy to be no more than 1/2, the probability of winning in a single game must be no less than 2/3. The fact that bankruptcy is inevitable at p = 1/2 is a surprise to most of us.
Here is another way of looking at the problem.
Consider a player with initial capital x = 1, playing indefinitely against a casino with infinite capital in a "harmless game" (p = 1/2), in which he wins or loses one unit in each round. He will probably go bankrupt (P
1 = 1). In order for him not to go bankrupt with probability 1/2, the probability of his winning in each individual game must be p = 2/3.
That bankruptcy is inevitable even at p WIN = 1/2 (net 50%) is unexpected for most of us.
It is commonly assumed that if individual games are "harmless" (average loss is zero), then the entire game is harmless. Of course, this notion is true in the usual sense. If we imagine such a game with p = 1/2 and a large number of games, then the average value of the money in hand after n games is 1 for each finite number n.
Thus, the absence of "harmlessness" is one of the paradoxes of the infinite.
Another surprising fact is that for p = 1/2 the average number of steps required for absorption is infinite. The case p = 1/2 is strange and profound.
You may be interested in applying the method given here to a particle emerging from x = m rather than from x = 1. Generalizing the above result, the probability of absorption from the x = m axis is [(1 - p)/p]
m or 1, depending on whether p is greater or less than 1/2. If p > 1/2 and m is large, then it is very likely that the particle will escape absorption, and so the probability of absorption is small rather than 1.
If a particle starts from the origin 0 and is allowed to take steps in both directions with probability p = 1/2, then another classical random walk problem asks whether the particle will ever return to the origin. We have already seen that this will indeed be the case, since it will certainly return from positions x = 1 and x = -1.
Further details about this problem can be found in the "Player's Ruin" problem.