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Roulette Logarithm Wins (Karl's scam strategy)

  • Perevozov
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Re: Roulette Logarithm Wins (Karl's scam strategy)

2 months 1 week ago - 2 months 1 week ago
#1
You're welcome. I can translate a little, the main idea. I need to find time. I'm currently wintering in Thailand, there are no large monitors, and it's not very convenient on a small laptop. Plus my wife and little one - I want to go to the sea and play on a small bus.
But I'll find it and write about it, plus I've already managed to play in real life. There's a point. The main thing is to find Logarfm who's playing now.
  • Shpilevoy
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Re: Roulette Logarithm Wins (Karl's scam strategy)

2 months 1 week ago - 2 months 1 week ago
#2


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Re: Roulette Logarithm Wins (Karl's scam strategy)

2 months 1 week ago - 2 months 1 week ago
#3
"Knight's Move" - we've seen this somewhere before :lol:

At the beginning, something like 20-21 or 13-14 should come up, i.e. the roulette will show N+1
Karl turns on Log+1

N+1 center A, from it the longitudinal knight center B and center C (Why doesn't he like the transverse knight move? What to do if N+1 is on the second column and he has 4 centers at once?)
The neighbors are +/-3, this is 7*3=21 width. You can narrow it like with 24, put the center A not +/-3 but +/-1

We play for now W. If you miss, it means Log+1 doesn't work, you need to take a break.



It's more fun to watch with subtitles.

If you bet on red in a casino and you're stubbornly unlucky, try betting on red!

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Re: Roulette Logarithm Wins (Karl's scam strategy)

2 months 1 week ago - 2 months 1 week ago
#4
After number 11 the bets were lost, 13 came up.
Between 11 and 13 along the track the predicate R2.

So we'll put salty with blue :sick:


13+2 = 15, which according to Karl is an excellent next forecast center.
From him the knight's move is 8 and 20.
20 rolled, which means Log+2 works.



This means that after 20 there will be a new A center not 21, but 22.
From 22 two centers knight's move 17 and 29.
The game continues.

17 came up. W+++
Forecast 17+2 = center 19 and knight 14, 26.
Each center has +/- 3 neighbors.

Now you are ready to move on to more challenging exercises.

Whenever N+1 falls, we return to Log+1 and play until 2L.


If you bet on red in a casino and you're stubbornly unlucky, try betting on red!

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Re: Roulette Logarithm Wins (Karl's scam strategy)

2 months 1 week ago - 2 months 1 week ago
#5




We need to look at the last 4 numbers and find a connection between them.

27 +1 = 28
27 +2 = 29

12 came up, that's all her neighbors +/-3

But from 12 onwards all +1 +2 are adjacent, since 1 came up.
We are waiting!

Here are some questions. 12+1 = 13, the knights are in the centers 8 and 20. The 1 that came up plays. It's strange, what are we waiting for?
Moreover, 12+2 = 14 and 1 normally falls into the zone of destruction by neighbors.
It turns out that Karl is waiting for a direct hit to the center A with neighbors, until this happens the knight's move is not included.




At 20:38 it is not clear how 13 and 20 are connected? I only see a knight's move.


We suspect that the connection is not stable, so we wait and check on the next move.

1+1 = center A in 2 and knight moves 9 and 7.
9 came up, which means you can play Log +1.

From 9, center A at 9+1=10 and knight 5 and 17.

23 rolled, Win

Forecast 24 and 17.29. Around 24 I put only +/-1 neighbors, but you decide the size of the neighbors yourself.

Let's move on to the next example.

So far all examples have been selected without a center on the 2nd column with four knight centers.
We need to sort out this moment of entering the game:
Exact start N+1
20,21 clear
Not the exact beginning
27.12 with check for 1 and 9 it is clear
If you bet on red in a casino and you're stubbornly unlucky, try betting on red!

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  • Perevozov
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Re: Roulette Logarithm Wins (Karl's scam strategy)

2 months 1 week ago - 2 months 1 week ago
#6
Yes, but the thing is that Log +1, +2 and let's say +10 can be suitable. The stakes are wide, so many logarithms can be suitable. I have already played in real life. You need to wait until, for example:
- 1 spin - Log +1, +2 and let's say +10 are suitable
-2 spin- fits Log +1, +2 and let's say +10
-3 spin- Log +1 log -1 log -5
-4 spin- Log +1
-5 spin- Log +1
and only here we make a bet when we are sure that the log where we bet is playing

 

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