Снежана wrote: Each turn, choose the penultimate dozen that has dropped out. Bet on a soft progression, don't try to get into the plus with one jerk. You will be pumped up by dispersion. And on the plus, add hot numbers inside it.
the game's progression should cover things like LLLLLLLLLLLLLLW, which is very expensive financially
playing on the "penultimate dozen" in some cases will help you avoid a long LOSS, and in others it will create it (dozens will often repeat + go in a circle)
in any case, you will run into solving the "game pattern"
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+ when one dozen freezes for a long time, the other two alternate frequently and the game on the penultimate one is successful,
but why not just play "on the last"? at the same time it will pick up adaptive overclocking
according to the graphs in the picture
it will go well
1) on the change of a dozen 1 move repeat in it
2) next moves bet in the penultimate