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FoxDuhovny wrote: ...17,25,9 in the first session and 34,23,18 in the second session plus experience and monitoring and that is why 22 was attacked - the neighbor of two?
How did you know that in the third session the adaptive would choose exactly 22 - the "match number"?
Was there any script before these three sessions?
It is absolutely certain that number 22 is the result of game behavior that is not related to the current squeezing! The current two sessions worked as a distracting attack on other centers and the adaptive assumed that the attack would be concentrated on them, so he chose number 22. Boris, tell me! You understand that I am not just writing this...)))
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