strategy
HOW TO WIN x100 IN LIGHTNING ROULETTE
experimental version
Shpilevoy (C)
A FAVORABLE ENTRY INTO THE GAME
a) there hasn't been a lightning strike for a long time (the board doesn't have them and there aren't any in the deep statistics from the edge either)
b) pay attention to the 2 numbers coming out of the board = WAIT until one of them comes out
WE SET THE WIDTH OF NEIGHBOURS +/-1
GAME STRATEGY
SPILE VS LIGHTNING ROULETTE
1. Take 2 last numbers where there were lightning (for example 15 and 20) = these are BASE CENTERS
ENTRY POINT INTO THE GAME = we put 1 chip in each of them and neighbors +/-1 = all the necessary numbers will appear on the field.
2. Neighbors over the side (b/w)
For 15 b/w it's 19 and 32. For 20 b/w it's 1 and 14. Thanks to the neighbors they'll already be on the field.
If 19, 32, 1, 14 fall, then we bet the neighbor +1/-1 on THIS dropped number = the betting field will become a little wider.
For example.
15/20 base (we dug them up in history), we put neighbors in these numbers
... something falls to the left
"1" falls = Win = put neighbors 1 (new number 33 will appear on the field, the remaining 1 and 20 will simply be strengthened)
... something falls to the left
"33" falls = Win = we put neighbors 33 (a new number 16 will appear on the field, the remaining 33 and 1 will simply become stronger)
p.p. 1-2 always pull from the moment of the entry point into the game. You can press REPEAT and add if necessary on the last spin.
IF a new lightning strikes, we forget everything and start a new cycle! Let's say the centers were 15/20... 10 minutes later the lightning played at "5". A new cycle for the last two lightning strikes is 20/5...
3. Two numbers at the exit of the scoreboard
We always place 1 chip in 2 numbers at the exit of the board.
IF during the game the 3rd number falls from the edge, then you will have to bet not 2, but 3 numbers that come out.
4. Super-hot takes
We always place 1 chip on the numbers that are 2+ on the board.
IF there are more than 1 such numbers, then we put 1 chip. But if there is only one double, then we put 2-3 chips in it, expecting an acceleration of 3-4 developments in the scoreboard.
5. Simple collisions
1 chip in sources and receivers = we intercept the simplest collisions:
ABA-(AB)
ABB-(AB)
ABCB-(ABC)
12-(12/21)
21-(12/21)
16/19
13/31
6/9/3
26/29
23/32
1/0/33/36
11/22/33
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if points 1-2 can be pulled on rebets,
then pp. 3-4-5 will be literally for 1 spin = you need to change them according to the situation = delete old ones and add new ones
YOU CAN INCLUDE THEM IN REBETS (very convenient), but it all comes down to the money supply, the betting field swells...
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I won't go into detail further = THIS is more than enough to run into the time limit for the bet...
NEW CYCLE
a) if there is a new lightning = the base centers will change, we erase all the old rates, we start point 1
b) W+++ will work (bold center with an exit to the next maximum of the loan)
c) LIGHTNING OF OUR CENTER is W++++++++ but with a mandatory session abortion of at least 15-30 minutes
although in such cases I lower the stakes by 1/2 and continue playing until 2L (two clean losses in a row, regardless of the bet width)
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