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Somehow we completely missed the discussion of LR throw distances of the ball from the last number. On the old CMP, a lot of time was devoted to this topic. Example: 5 . -5 . -4 . 2 . 14 . -15 . -12 . -13 . -9 . 7 . 12 . 2 . -8 . 4 . 13 . -2 . 9 . -17 . 5 . 14 . -17 . -12 . -2 . -11 . -14 . -6 .... |
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I have a question (although perhaps I do not see any text in this topic) is this some kind of lucky chance and a suitable situation or can almost any row, for example, of 10 dropped numbers be decomposed into something similar?Coin wrote: Experience and game * * * Debut "Picking up a cone with an accent on the track" Scoreboard: 0-3-14-1-15-34-3-31- ??? Where will the ball fall in the next spin. The last number is 31, chronologically closer to it is 34. Cone 31/35 suggests itself as a working option - we will push it, we put $ 5 on the cone 31/35 itself. Which numbers 31-32-34-35 should be emphasized? It is also advisable to support a bold number with a neighbor on the track to exclude an adaptive throw "over the side". We go through trend confirmations. 31 - there is 31 itself in the statistics, 34 is nearby on the field and 14 is nearby on the track, a total of +3 chips. 32 - 31 and 34 are nearby, 0 and 15 are on the track, a total of +4 chips. 34 - 31 and 34 are on the field, nothing is nearby on the track, a total of +2 chips 35 - 31 and 34 are on the field, 3 and 3 are on the track, a total of +4 chips. Of the four numbers of the cone, 32 and 35 have the most points, so we omit the neighbors on the track in them. Their proximity in the steeple gives an intersection in the 26th number, which becomes one of the best in the bet. Considering that the closest neighbors of 26 - 0 and 3 are already in the statistics, then we will drop in 26 another neighbor of ours, which lies on the edges of 32 and 35. Such a simple but effective arrangement of "emerging coner and three neighbors on the track" confuses adaptive collisions. 35 falls, bingo! .
there is such a concept "roulette has closed ...." and there it does not matter = diagonal, coner, sector, street, etc.Andrey wrote: Any specially prepared row is laid out... Personally noticed that, large bets on a specific number with one or several (up to three) misses roulette therefore throws out with "special cruelty" ))) when I went into another field of vision. Recently I started to successfully use this phenomenon (from the "peeping" mode) and lo and behold roulette throws out such numbers periodically right into the doubled bet in the forehead as if nothing had happened... you ask yourself - How is this possible?... in a nutshell - most often the brain simply works ahead of the curve, therefore the expected number is late with the implementation... it is necessary to synchronize the planned action and expectation with a clearly marked area of a time pause - each player has his own size of the delay, but the paradox is that its value has all the signs of a constant! ...
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