Well, look - we bet at random - we can win or lose, but in the long run, playing like this, we will lose 2.7% of what we have bet. Naturally, the player is not happy with this, so we need to look for ways to bypass mathematics. One way or another, the player must create a situation where, with a payout of 36, the ball had fewer than 36 opportunities, and not 37 as it is now. Just imagine that you can put an invisible object in a cell that will not allow the ball to stop there, and imagine that you have 5 such objects, it turns out that the ball has 32 opportunities, but the payout is 36!!! So, we need to look and think about what could be those invisible plugs that prevent the ball from landing in some cells ... The ballistics game itself is quite complex and one way to simplify it is to split what needs to be done into several team members. Then everyone watches only what he is responsible for.... The wheel moves counterclockwise, the ball goes clockwise. There is about a 1.5 second difference between the first and third pictures
The first shows a situation where the ball hits the deflector above number 33, then in the second it rolls along the numbers and in the third it stops at number 32. In short, it rolled 16 numbers from the first hit to the stop. From this it is quite clear that we can watch in the casino and write down how long the ball rolls after the first hit. From what we wrote down, we can derive something average or median or something else - in other words, find how often the ball rolls most often and in which zone it lands from the initial hit, say 90% of cases. If the wheel is considered good, then in 90% of cases there will be no more than 20 numbers with a much higher frequency in the center of dispersion. In a word, you can determine some better distance from the first hit, I think it is clear that in this case we simply use statistics and functions of this craft. Well, and naturally you can name the zone where the ball almost never stops - that is, where there is that plug. The point of the first hit remains in question. I will not go into detail here, just believe that there are people who, thanks to some gadgets - "like those paper devices", or some measuring instruments, or even just using some rhythmic counting - can determine this point quite accurately. Therefore, they can know not only where the ball will fall, but also where - almost certainly it will not land. Again, these are the plugs that prevent the ball from settling where you don't want them to settle... But they are they, maybe "superhumans", but the question arises, is it possible for us - mere mortals, to do something a little similar and get some benefit from it. It turns out that there is no need for any super abilities here - very often it is enough to have good observation, some memory and, alas - but you need to be able to use some mathematical formulas and functions... I think it is clear that by betting and accordingly measuring something after the throw you can achieve much better results, but online this is quite rare, although there are several casinos where the bet is closed somewhere in the middle between the throw and the fall of the ball. I know a person in the States who probably won more than 10 million and writes very actively in those forums where basically everyone thinks that after 10 black - red - well, it certainly has more chances to appear ...

naturally, he is not met there very friendly

... If we admit that at the end of the spin there are such situations when we can say quite accurately that some numbers almost do not have the opportunity to grab the ball, then it would be logical to continue that with some training we can do it earlier. It's like a high jump - if we can jump two meters - then we can jump two meters + 1 cm, and so on ad infinitum. Vrule also ad infinitum

. I think many have heard such a term as "Dealer's handwriting" or "Wheel handwriting". Some even try to apply something from that. However, probably 99% of them do something that in reality has no effect on the result. Well, then there is talk that everything worked - then something changed and stopped working. In reality, nothing worked for them - there was just some kind of dispersion deviation and it only seemed that something was working... And what is their main mistake, what are they doing wrong? And the mistake is this - they all look at the starting point - for example, 0 and the ending point. Sees 0-5, then +19, sees 0-17, then +8. Well, and collects statistics from these +/- and makes some conclusions. However, all these conclusions are not worth a dime... Why? Because they compare - the incomparable. This is something similar to when we want to compare two distances by comparing meters and not paying attention to kilometers - for example, we have 2,300 KM and we have 1,700 km - 300 and 700 are meters, if we make an average - we get 500, and the real average is (2,300 + 1,700) / 2 = 2,000, that is, the remainder on average is not 500 but 000.