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The system is set up in such a way as to give the player those numbers that he will definitely not bet on! That is, Loss numbers with different !!! ratings. But you can only win consistently on loss numbers in one session and you can only collect several losses once... to repeat this, the algorithm... |
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Cosmic wrote: The question arose of how to somehow try to build a game on the geometry of throws on the track
there are such concepts as diameters and across the road, in the picture according to statistics the vectors of the ball's movement are clearly visible
yes 5-8 across the road too, but here's the question in your video you talked about throwing across the road about 15-13 why 15-13 across the road and how to understand this system in general?
And in general, who crosses whom? Where are these equators and what to do if the road across is not quite level?
I am interested in building a strategy for a game like "gates" based on the geometry of the track
by the way, if you remove the second column from the field, then 15-13 will be across the road to the field, but this is purely my assumption
Please explain in more detail, it would be good if you recorded a video.
Thank you!
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