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☄ Shpilevoy's Game (original) - "Casino, slots, roulette - play in the plus!"

  • Shpilevoy
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Re: ☄ Shpilevoy's Game (original) - "Casino, slots, roulette - play in the plus!"

9 months 1 week ago - 9 months 1 week ago
#481
FoxDuhovny wrote: Here Shpilevoy has real methodical work, with scenarios, forecasts, leaks and deep elaboration of adaptive responses, supported by quite a large analytical statistics in the expanded form of monitoring and game processes, on which the next scenario is built. Therefore, when we see a breakthrough bet on his video, then of course, this is finishing off an adaptive one, which has already fallen into a specially created mathematical trap - the only answer to the game scenario... From the outside, this looks like the implementation (hit) of a miracle or a random coincidence, which has a visual, well-remembered mathematical digital layout (collision)... Boris does not guess the collision, he specially creates it with thoughtful actions and planned scenarios, and accordingly breaks through to success, assuming its implementation by repeatedly verified statistics... Here, luck, fortune and so on... this is just some kind of emotional implementation of a competent game plan...


Thank you,

I just lack an organized mathematical apparatus, most of the internal rules were developed by trial and error

I'll give you an example with slots...

invested 500, par value 0.10 and went along the route with a smooth acceleration of rates
Let's say you didn't reach the bonus and lost the entire loan

WHAT AM I DOING WRONG? = first question
WHAT NEEDS TO CHANGE? = second question

in his video


I'm saying that I didn't want to fully demonstrate my "evening run" = raid for +10K in the halls... for one reason = so that people wouldn't blindly copy the engine shown, but would understand that it needs to be modified for the current game conditions

so WHAT AM I DOING WRONG? WHAT NEED TO CHANGE?
this is where CONTROLLED ENGINE CHANGES begins
1) increase the scale of the game
2) reduce the scale of the game
3) increase aggressiveness
4) Make the stakes much softer
5) add undercuts (provocations of the server to sharply drop rates + will increase the distance)
6) change route / terminal / lounge
7) look around how many people are playing, who gets bonuses, on what games and at what stakes

=== I make small changes to my strategy and see the result
I repeat, and remember the changes that are useful to me, lead to balance multiplications
in fact, "keys" appear = game templates (engines) with further sets of solutions that have been tested many times and in most cases give the desired result

////////////////////////////////////////////

I've been asking you for 2 years now to help me find my game and you always refuse, but you too have had help or am I wrong? At least tell me under what conditions you would help, I would only be glad Boris.
Hello
1) if there had been a CMP website at the time, I wouldn't have made a bunch of stupid mistakes = there's a ton of information here for thoughtful reading

2) once they showed me what ADAPTIV is and how game scenarios SHOULD develop and this became a turning point

3) I don't mind helping everyone at once )))) we are working on RM = a program that will bring everyone's total balances into the plus... and then it's not far to a fully autonomous bot = my dream
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  • Владимир В.
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Re: ☄ Shpilevoy's Game (original) - "Casino, slots, roulette - play in the plus!"

9 months 1 week ago - 9 months 1 week ago
#482
Shpilevoy wrote:

1) if there had been a CMP website at the time, I wouldn't have made a bunch of stupid mistakes = there's a ton of information here for thoughtful reading

2) once they showed me what ADAPTIV is and how game scenarios SHOULD develop and this became a turning point

3) I don't mind helping everyone at once )))) we are working on RM = a program that will bring everyone's total balances into the plus... and then it's not far to a fully autonomous bot = my dream


1.) We know how to read and understand!
2.) Examples of scenarios? If "collisions" and BRM, then everything is clear. Is there anything else?
3.) You won't learn to play by playing with RM. First you have to learn by yourself and then......))

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  • Shpilevoy
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Re: ☄ Shpilevoy's Game (original) - "Casino, slots, roulette - play in the plus!"

9 months 1 week ago - 9 months 1 week ago
#483
example scenario = for a person who thinks in categories of +10+20% at the wheel show SYSTEMIC passes from 3'000 to 100'000 = some outrageous things that the person didn't even dare to think about and thought for years that it was unrealistic = kept himself in a cage

but! to repeat this you need to understand a lot about roulette and be able to control game situations and your balance...

/////////////////////

ready RM it will be like..... toaster
Why do you need to know the nature of electricity, how power grids work, how a toaster works and its internal mechanisms?

= easy to use and ready result ))))
put the bread in + pressed the button = toasted slices with a crispy crust popped out = the problem was solved easily and simply!

a real BIG SUCCESS always has the nature of EASY and SIMPLE, although to create a STABLE (UNIVERSAL) successful solution the whole team has to sweat a lot.
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  • Владимир В.
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Re: ☄ Shpilevoy's Game (original) - "Casino, slots, roulette - play in the plus!"

9 months 1 week ago - 9 months 1 week ago
#484
If you don't know about electricity )))) then you won't be able to sweat! ))

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Re: ☄ Shpilevoy's Game (original) - "Casino, slots, roulette - play in the plus!"

9 months 1 week ago - 9 months 1 week ago
#485
real BIG SUCCESS always has the nature of EASY and SIMPLE, although to create a STABLE (UNIVERSAL) successful solution the whole team has to sweat a lot.
Yes, of course, it's like walking up the stairs. Remember when you were a child how difficult and scary it was to take the first step? And what's more, it was much easier to go down the stairs - does that remind you of anything?
This is when you grow up and become an adult - EASY and SIMPLE and you can run, but not for long, otherwise you will trip and tumble down...
For most on the forum, roulette is "a step from childhood", and so far even I can run down it...)))
This is when he learned to go up, sweated, like Boris did in his time, sweating a lot and something inside him saw the light... and therefore it became easy and simple...
The "ladder" in roulette is dynamic, the height and width of the steps change, so that the player always stumbles and rolls (or runs) down...
Boris knows several sizes and the time of change, and then, like in a game, several steps down, several "+" up, several "-" down, several "+" up... guess what he learned? ... that's right - to hit the right size!!!

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Re: ☄ Shpilevoy's Game (original) - "Casino, slots, roulette - play in the plus!"

9 months 6 days ago - 9 months 6 days ago
#486
DLK wrote: 30-3 and 30-29 are common collisions after 30
In the context of how Boris played hot sixlines there, only 29 has confirmation (29,30,32,33,35,36), the voiced 27 is not clear, 3 as 30-3.


it's hard to comment on my old games )))))
27/29 I just see
by column
18-15 L1


15-36 L5
36-30 L2
= throws LLLL the distance is shortened, after L2 you can only shorten it by 1 or 0, a little higher is a "hint" L1 + there are no direct repetitions on the scoreboard = therefore it is preferable after 30 to go L1 along the column == number 27
but since the topic of that video was hot sixlines, then 27 had to be linked to something where the loss money had already been placed (a vacuum was created) and this increases the chances of winning, 29 after 30 and next to 27 was the ideal option

30-3
(I assume)
this is a controversial pattern, there are days when it plays almost always and almost everywhere, and there are weeks when after 30 the ball flies anywhere except to the 3rd area
I think I wrote a video after the earthly casino and there I was fed up with 30-3 ))))) so I decided to strangle him
let's call it EXTERNAL CROSS-CUTTING FACTOR
+ there are 2 confirmations
1) "3" is in the same column as all the last throws
2) for the new center 26, 3 b/board = pulls the adaptive b/w throw towards itself (for example, when you kill on the 8 and 11 field in a casino, then o-o-o-o-very often they lay out an empty 30 cm track on the roulette)
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