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12-0-18-0-50-133-0 example of a bad game

  • Edwerk
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Re: 12-0-18-0-50-133-0 example of a bad game

5 months 1 week ago - 5 months 1 week ago
#7
LUCKY-13 wrote:
1) We don’t know the casino’s (adaptive) plans in advance, we need to navigate as we go and play where there is currently no obvious hard rollout.

2) In live roulettes, you need to act brightly and unconventionally, so that the bets go against the majority of players. The game time should be chosen at the peak, so that there are 100+ people playing at the table, then the adaptive will not get to you right away and the casino will be busy killing the majority. There is also an opinion that when many people play at one table, the adaptive sleeps, because RND itself will collect mountains of scattered chips.

3) It is also necessary to periodically completely interrupt the game (leave for 10-15 minutes) to switch the adaptive to someone else.

Was there not such a thought that a huge number of rules and regulations will not make a "loser" - a "winner"? Nor will they make Moses - Christ.
Am I right in thinking this or not? ")

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  • Снежанна
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Re: 12-0-18-0-50-133-0 example of a bad game

5 months 1 week ago - 5 months 1 week ago
#8
Edwerk wrote:
Was there not such a thought that a huge number of rules and regulations will not make a "loser" - a "winner"? Nor will they make Moses - Christ.
Am I right in thinking this or not? ")


You just have to start following the simple anti-adaptive rules of CMP and you will be surprised to find that you lose much less and win much more. That's how it works.
Drink - don't get drunk. Play - don't act out!

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