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Convergence of Rows on Roulette - Strategy of Parallel Transfers of Bets

  • Coin
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Convergence of Rows on Roulette - Strategy of Parallel Transfers of Bets

9 months 2 weeks ago - 9 months 2 weeks ago
#1
I haven't worked on this topic, but it may be promising.

When we set a user offset on the roulette with ch, the statistics board continues to generate all known collisions - 23/32, 11/22/33, sector accelerations, etc.
However, the actual generation does not contain them, but they are obtained due to the displacement.

The idea of series convergence is to reformat the roulette playing field to suit your needs.

If we take a simple dynamic strategy - repeat the neighbor of the dropped number.
The probability of winning is 5/37 = 13.51%, i.e. WIN should be caught once in 7.5 attempts.
After several frequent wins, a natural period of 15-20 spins begins when such a neighbor is not solved.

These situations are usually not processed by the brain. It seems, how can it not happen 20 times that there is a repeat and even a neighbor?

Earlier we discussed that the wheel track is drawn in one possible way out of 13763753091226345046315979581580902400000000 = 37! (37 factorial, the number of permutations of 37 numbers without repetitions) different roulette wheels.

If we had moved to the right wheel, our neighbor would have continued playing.

What if we artificially create a track convergence? To do this, we virtually redraw the wheel. But to maintain the connection with the classic track, we apply parallel translation.


The neighbor game requires that the numbers come up next to each other.
In generation 7, 21. On a classic wheel they are "across the road". Let's select the same offsets for these numbers so that they are next to each other.
+1 8.22
+2 9.23
+3 10.24 Suitable!

After 21 we would place neighbors 21 (25,2,21,4,19). We impose +3 and get shifted rates of 28,5,24,7,22.

Thus, we catch such a virtual wheel, where the winnings fit into the norm of frequent drops. As soon as 5-7 spins Loss - we choose another wheel.
☜♡☞ Roulette foreva ☜♡☞

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Re: Convergence of Rows on Roulette - Strategy of Parallel Transfers of Bets

9 months 2 weeks ago - 9 months 2 weeks ago
#2
Coin comes in very rarely, but very accurately, always leaving food for thought.)
With the neighbors everything seems clear, but here is how typical collisions can really be formed by displacement.
For example, between 12/21 and 23/32 there is the same indent of 9 numbers, if in the current generation there are no obvious 12/21 and 23/32, but there are, for example, 1/10, 5/14, this is the same and they are not so obvious to the eye, that is, after each spin, calculate the indent from each other and based on this set the offset?
Shpilevoy, do you have any thoughts on this matter?

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Re: Convergence of Rows on Roulette - Strategy of Parallel Transfers of Bets

9 months 2 weeks ago - 9 months 2 weeks ago
#3
12/21 and 23/32 are bright collisions that the adaptive system often displays on the scoreboard.
They are based on +/-9 across the field.

1/10, 5/14 carry the same meaning, but they don’t grab the players’ attention.

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Re: Convergence of Rows on Roulette - Strategy of Parallel Transfers of Bets

9 months 2 weeks ago - 9 months 2 weeks ago
#4
LUCKY-13 wrote: 12/21 and 23/32 are bright collisions that the adaptive often drives onto the scoreboard.
They are based on +/-9 across the field.

1/10, 5/14 carry the same meaning, but they don't grab the players' attention.

That's my question: how can I get bright collisions using displacement?

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  • Shpilevoy
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Re: Convergence of Rows on Roulette - Strategy of Parallel Transfers of Bets

9 months 2 weeks ago - 9 months 2 weeks ago
#5
Niko wrote:
With the neighbors everything seems clear, but here is how typical collisions can really be formed by displacement.
For example, between 12/21 and 23/32 there is the same indent of 9 numbers, if in the current generation there are no obvious 12/21 and 23/32, but there are, for example, 1/10, 5/14, this is the same and they are not so obvious to the eye, that is, after each spin, calculate the indent from each other and based on this set the offset?
Shpilevoy, do you have any thoughts on this matter?


everyone is annoyed by the scoreboard when it is full of all sorts of 23-32, 13-31, 0-1-36 and other things
when they are not there in normal mode, it means there is something else, but it is not obvious

translate THIS into the usual plane = displacements

1) in the CC, using a shift, you can visualize all the same 23-32, 13-31, 0-1-36
2) in other cases we cannot change the scoreboard and we shift the bets ourselves to adjust

"6-10-22-18-16-25-13-0-22-27"

6-10-22-18
+1 7-11-23-19
+2 8-12-24-20
+3 9-13-25-21
+4 10-14-26-22
+5 11-15-27-23
+6 12-16-28-24
+7 13-17-29-25
+8 14-18-30-26
+9 15-19-31-27
+10 16-20-32-28
+11 17-21-33-29
+12 18-22-34-30
+13 19-23-35-31
+14 20-24-36-32
= nothing interesting

18-16-25-13
+1 19-17-26-14
+2 20-18-27-15
+3 21-19-28-16
+4 22-20-29-17
+5 23-21-30-18
+6 24-22-31-19
+7 25-23-32-20
+8 26-27-33-21
= you can use +7 further (put such a shift in the CC)

i.e. when we find a standard collision in a section, we can stick to this offset and get the equivalent of playing on a bright board with the usual collisions and sector accelerations stuck in

in the example above "nothing interesting" was about SimpleComb
►PERFECT RMT PLAYER Loading… ███████[][][] 70%

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  • Jokk Ma
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Re: Convergence of Rows on Roulette - Strategy of Parallel Transfers of Bets

9 months 2 weeks ago - 9 months 2 weeks ago
#6
I haven't played these strategies for a long time...If you can provide a video, I'll be grateful!
Sincerely.

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