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HLS - Hot latest & series

  • WoodForest
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Re: HLS - Hot latest & series

10 months 1 week ago - 10 months 1 week ago
#1
I will tell you what was before Zero - IMHO - is defined as the RHYTHM of the algorithm: -17-32-8-29-16-36-34-9-23-26-0... Let's analyze it from the perspective of Pythagorean finals: the first triple 8-5-8 = chess, the second triple 2-7-9-7-9 = a pair 7-9, where 29 tells you that there will be at least 2 nines. The 5-8 combination is the end of the rhythm, respectively, the beginning is 8-5... Now additional hints 8-29-16 = 8x2=16 (there are already two eights 17 and 8 - a double hint) and then 29-16-36 = 2+7=9... if I say that in the 17-32 combination you need to subtract the tens and add the units (standard arithmetic procedure) to get 29, will that really be difficult? This is for those who really calculate numbers!

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Re: HLS - Hot latest & series

10 months 1 week ago - 10 months 1 week ago
#2
Looking at the game progress, we will immediately make adjustments - 1) Remove 2 idle moves after W. We are dealing with Chaos, so WINS and LOSSES are grouped. There is no point in making an indent after W. 2) Add a cut-off of long LOSS. If there was no (real/virtual) W situation in the next 5 spins - we spin idle without betting on the sector.
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Re: HLS - Hot latest & series

10 months 1 week ago - 10 months 1 week ago
#3
As we can see, the situation has improved. Given that the example is far from the best situation in the game. The number of maximums has increased, the drain process has stretched out.
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Re: HLS - Hot latest & series

10 months 1 week ago - 10 months 1 week ago
#4
But even in this case, we can get a pill :-) Let's consider in more detail the situation of IMMERSION 31 - 15 - 35 - 16 - 18 - 32 - 4 - 10 - 1 - 7 - 5 - 18 - 20 - 4 - 6 - 4 - 12 - 5 - 11 - 27 - 29 - 11 - 2 - 16 - 31 - 36 - 28 - 30 - 35 - 29 - 6 - 17 - 31 - 25 - 15 - 24 - 5 - 11 - 15 - 18 - 14 - 0 - 21 - 5 - 30 - 35 - 19 - 12 - 36 - 12 - 9 - 19 - 18 - 6 - 12 - 30 - 15 - 8 - 4 - 24 - 32 - 5 - 23 - 3 - 7 - 27 - 21 - 1 - 10 - 13 - 24 - 8 - 8 - 6 - 29 - 20 - 20 - 11 - 34 - 12 - 4 - 27 - 2 - 11 - 10 - 6 - 25 - 30 - 4 - 19 - 10 - 29 - 32 - 22 - 21 - 16 - 13 - 29 - 9 - 32 - 16 - 1 - 29 - 31 - 11 - 7 - 31 - 14 - 17 - 28 - 20 - 30 - 32 - 7 - 6 - 29 - 1 - 36 - 24 - 21 - 11 - 23 - 2 - 1 - 14 - 25 - 3 - 23 - 36 - 24 - 15 - 19 - 23 - 12 - 0 - 2 - 5 - 26 - 6 - 15 - 21 - 10 - 9 - 17 - 10 - 29 - 9 - 18 - 0 - 6 - 10 - 13 - 30 - 23 - 30 - 9 - 10 - 0 - 7 - 4 - 13 - 2 - 7 - 29 - 20 - 17 - 13 - 21 - 22 - 11 - 32 - 10 - 10 - 7 - 10 - 17 - 17 - 5 - 30 - 18 1) Our 5 running zones after virtual winning many are empty. 2) There are a lot of inclusions where the sector does not appear on the next move. And AFTER 1-2 moves there is a return to the old betting place. 10 - 10 - 7 - 10 13 - 21 - 22 - 11 4 - 13 - 2 30 - 9 - 10 3) They do not play the center with the adjacent ones, but a little further - where the weak betting field is.
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Re: HLS - Hot latest & series

10 months 1 week ago - 10 months 1 week ago
#5
First, let's deal with point 2 - let each betting field have a rebet (blur) for another +1 spin. Thus, we get 2 active betting points - old and new. Otherwise, we don't touch anything else. The risk has increased, because our bet is now not 9, but 18 chips. But on the other hand, the strategy covers many more options for the course of the game - leaving the sector, returning in a turn.
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Re: HLS - Hot latest & series

10 months 1 week ago - 10 months 1 week ago
#6
Every action has a reaction In some cases we get a "hard" game, especially every time after W. Paradoxically, but W is a signal that one of our sectors caught a double hit of the ball (immediately or in a turn) and we IMMEDIATELY THERE overlap both new sectors of the bets for the next spin. Imagine a piece of a wheel, the ball jumped into it, there again and we are waiting with all our might for the third hit there. This is NOT GROUPING, but STRESSING WITH A HORN :-) counting on a COLLISION. There are plenty of photos of collisions on CMP, where even a con or a street can accelerate to 6-8 spins, but we are talking about a) sets of games in ranges of 100+ spins each, and not isolated episodes b) about RNG, and not about the tricks of ADAPTIV c) in relation to the normal course of events That is why after W we will insert a couple of idle spins to give the game a chance to calmly go in other trajectories - the rule that we removed at the beginning. It is not for nothing that in the circle of roulette players there is a saying "AFTER A FAT CLUE, SKIP A MOVE". P.S. Looking ahead, I will say that this saying is not relevant for situations when after a fat solution the player simply changes the strategy to a fundamentally different one. But here too, not everything is simple - why discard what brings winnings and works well? Therefore, we will simply insert gaps without changing strategies after any W, whether real or virtual.
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