My friends often ask me, "How do you manage to take out the halls?"
Let me clarify this issue
and you need to REALIZE each point
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you should go to the halls NOT AS A PLAYER to get involved in hours-long games
and as a COLLECTOR
what follows from this?
1) the most important thing = decide on the PURPOSE OF YOUR ARRIVAL
how much MONEY do you need?
500 or 1000, maybe 5000, or maybe 25000?
this should be the amount with which you can leave the hall with PEACE
when you won't be trying to get another +200 or the next x2
for example, I go to take 2000
2) you can go for money if you have HALF of the goal
not loans, not from household needs, not from a mortgage, not borrowed from a friend, etc. = FREE!
i.e. I should have 1000 FREE MONEY on hand
3) if the HALL is EMPTY (less than 10 people are playing) = TURN AWAY FROM THE GATE
understand that a computer system WILL NOT GIVE if it has nothing to give....
what's the point of checking the hall with your money / feeding the game banks?
4) THERE ARE PEOPLE IN THE HALL
This means that the system does not vacuum pockets, but collects and distributes money in a more or less normal mode
but! if no one came to the cash register in 15-30 minutes "REMOVE" (at least 100-200) then the prognosis is UNFAVORABLE
5) further in the book
1000 divided into 2 rounds 400-600 (for unfavorable halls it can be divided into three checks 200-300-500)
play as written
a) small bet exploration up to bonus > x50
b) by increasing the rate we achieve a springboard
6) we go to the target with reshoots
if the check shows x2 of the money invested
then rearrange everything and zoom in
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it takes 20-40 minutes
6) if for any reason the goal is not achieved
the hall is paused for at least 24 hours
Next time we do the same, only a little bigger from the start
7) there will be days when both checks are lost
will be when the set goal is achieved normally
there will be pleasant surprises with slight overfulfillment of plans
= but never fall into gambling addiction = small jerk off for hours to drive +/-100 or +/-500 on micro stakes
IF THE SYSTEM IS READY TO GIVE THE REQUIRED AMOUNT,
TO 2-3 CHECKS and the right style of play do the trick

if the hall stubbornly DOES NOT GIVE
= don't bang your head against the wall
the hall director may have a lot of reasons to put everything up for grabs and just stupidly collect money...
It is now common practice to adjust the recoil so that
at small stakes 1-2 the game was normal (with rises +200+500 with good bonuses)
and only the total rate is higher than 5 or 10 = complete uselessness
remember the diagram from the book about the pyramid on which crumbs-bonuses are poured...
the owner can cut off the top and leave only the game for small wankers
who in turn will make +200, raise the stakes and they will immediately be driven to zero ))))
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COLLECT WHERE THERE IS A RETURN
in such halls you can feel free and increase the stakes to 50-100 per strike,
maybe not the first time, but the system PERIODICALLY gives up on large bets
and if you see that on hits above 5 nothing comes for several days = take a break for a week
crap again = two weeks...
the owner of the hall is healed by the EMPTINESS IN THE HALL and there will be a moment when the players run away and he is forced
return normal RETURN...
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as soon as you fall into the boat all your indicators will worsen many times
and you will start to rake in the minuses in full